What is the grading scheme, how are different grades assigned?
A. This is the grading scheme currently used, although this may change in the future.
- Simple
- Naked Single only or Hidden Single only (depending upon a configuration option.)
- Easy
- (NumHiddenSingle > 0) and (NumNakedSingle > 0)
- Mild
- (NumNakedPairs + NumHiddenPairs + NumBlockBlockInteractions + NumBlockColumnRowInteractions) > 0
- Moderate
- (NumBlockBlockInteractions + NumBlockColumnRowInteractions > 0) and
(NumNakedPairs + NumHiddenPairs > 0) - Hard
- (NumXWing + NumXYWing + NumXYZWing + NumXYChain + NumForcingChains + NumColouring + NumNakedTriplets + NumHiddenTriplets) > 0
- Very Hard
- (NumXWing + NumXYWing + NumXYZWing + NumXYChain + NumForcingChains + NumColouring > 1) or
(NumNakedTriplets + NumHiddenTriplets > 2) - Fiendish
- (NumNakedQuads + NumHiddenQuads + NumSwordfish > 0) or
(NumXWing + NumXYWing + NumXYZWing + NumXYChain + NumForcingChains + NumColouring > 2) - Diabolical
- (NumTrial-and-Error > 0) or (NumNakedQuads + NumHiddenQuads + NumSwordfish > 1) or
(NumXWing + NumXYWing + NumXYZWing + NumXYChain + NumForcingChains + NumColouring > 4)
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